Inside Fallout, Gaming’s Most Unexpected TV Hit

The Fallout TV show is back to Prime Video, and it's accurate to state that fans were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture different facets of the gamer's experience.

There was vault-dweller Lucy, striving to act with integrity and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts challenging his cult's dogma and creates plenty of trouble in robotic power armour; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the contaminated wilderness.

Building Anticipation for Season Two

The show's first season ending disclosed key information about who helped cause the atomic conflict that trapped a society in bomb-proof bunkers for centuries. It also posed numerous mysteries open for the upcoming chapter – and, now, expectations are significantly higher.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” comments Todd Howard. “We’re over the moon with the reception to the show, so this time people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for Season Two

The new season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” explains Nolan. “That parched, desolate Route 66 vibe of the game is so much enjoyable to translate into the show.”

In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tangible quality – its creators insisted on physical models and environments were constructed, mirroring the cobbled-together nature of the outposts in the games.

“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to feel like it’s authentic.”

Actually, pretty much everything you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using practical effects, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is made by skilled directors who are also longtime fans, alongside the visionaries behind the franchise. This mutual respect for the world is clear in the end result.

The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, offering a different experience from the initial release. This schedule will allow for a new viewing experience, a dynamic the team themselves are eager to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Jeff Ellis
Jeff Ellis

Experienced construction consultant with a passion for sustainable building practices and real estate innovation.